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1. Mass-test feedback - June 21 - in Test Server Feedback [original thread]
Machine Info and Settings OS version: W7 HP 64
CPU: Phenom II 965; 3.4GHz
GPU: Nvidia GTX 580
RAM: 16GB
How many clients were you running at the same time? One
Graphic setting of the client (low / medium / high): Medium and fo...
- by Elias Genvalo - at 2012.06.22 16:37:00
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2. Mass-test feedback - May 15 - in Test Server Feedback [original thread]
Info and Settings OS version: W7 HP 64bit
CPU: Phenom 965BE @ 3.4GHz
GPU: Nvidia GTX 580
RAM: 16GB
How many clients were you running at the same time? One
Graphic setting of the client (low / medium / high): High
Missile ef...
- by Elias Genvalo - at 2012.05.16 07:26:00
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3. Mass-test feedback - May 10 - in Test Server Feedback [original thread]
Info and Settings OS version: Win 7 HP 64
CPU: Phenom II 965BE @ 3.4GHz
GPU: Nvidia 580 GTX
RAM: 16GB
How many clients were you running at the same time? One
Graphic setting of the client (low / medium / high): High...
- by Elias Genvalo - at 2012.05.11 09:28:00
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4. Mas test feedback thread - 3rd of May - in Test Server Feedback [original thread]
Machine Info and Settings Number of clients: One
Graphic setting of the client (low / medium / high): High (GPU was near idling during engagements)
User Experience Average FPS: POS shootout 2.5 fps; gate camp 2.5 fps.
Did you ...
- by Elias Genvalo - at 2012.05.04 13:26:00
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5. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
Elias Genvalo,3,9,21,26,40,145,156,157
- by Elias Genvalo - at 2010.11.24 14:27:00
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6. Mass-test feedback - October 28 - in Test Server Feedback [original thread]
OS version: W7 64 CPU: 955 Phenom 2 GPU: Crossfire 5750 1GB RAM: 4GB Average FPS during the fight at the end, with brackets disabled: Zoomed out: 7 at gate; 12-18 at pos Zoomed in: 7 at gate; 12 at pos On ...
- by Elias Genvalo - at 2010.10.28 21:36:00
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7. Mass-test feedback - October 14th - in Test Server Feedback [original thread]
October 14 2010 OS version: W7 64 CPU: Phenom 2 955 GPU: Crossfire 5750 1GB RAM: 4GB User Experience Did you have anti-aliasing enabled during the fight at the end? AA was on prior to combat. Average FPS during the fight at the...
- by Elias Genvalo - at 2010.10.14 21:44:00
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8. Mass-Testing 2.0 - Feedback thread! - in Test Server Feedback [original thread]
Edited by: Elias Genvalo on 10/09/2010 12:24:05 September 9, 2010. W7 64 Phenom 2 955 ATI 5750 8GB Audio and voice on; All brackets; 20 fps; First jump took about 3'ish minutes to appear in the other system just as my ship was entering timeou...
- by Elias Genvalo - at 2010.09.10 12:23:00
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9. Mass-Testing 2.0 - Feedback thread! - in Test Server Feedback [original thread]
September 2 @ 20 W7 64bit Phenom 2 955 ATI 5750 1GB 8GB Audio on. Brackets limited to overview tab ship types. 20 to 30 fps. Didn't notice desyncs. 8. Didn't experience anything special, module lag was almost non-existent. Jumps were hasty compar...
- by Elias Genvalo - at 2010.09.03 05:26:00
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10. How to report someone? - in Test Server Feedback [original thread]
2010.03.24 18:16:00 Victim: Elias Genvalo Corp: Sleeping Heroes Alliance: Unknown Faction: Minmatar Republic Destroyed: Maelstrom System: FD-MLJ Security: 0.0 Damage Taken: 151164 Involved parties: Name: Ildryn (laid the final blow) Security: -...
- by Elias Genvalo - at 2010.03.25 11:25:00
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11. Mass-Testing 2.0 - Feedback thread! - in Test Server Feedback [original thread]
Edited by: Elias Genvalo on 21/03/2010 08:21:15 Lagtest March 20, 2010. OS: W7 Ulti 64 CPU: Phenom2 955 GPU: ATI 5750 1GB RAM: 8GB User Experience: Audio on, most of brackets off (certain shiptypes per tab visible). Average fps was between...
- by Elias Genvalo - at 2010.03.21 08:17:00
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12. (Idea) Realistic Proportions In EVE Universe - in Assembly Hall [original thread]
Game mechanics wise this is not such a good thing until the planets have a flyable atmosphere and possibly starports on ground. What happens when someone flies to the planet? Similar go-thru as in warp or insta explosion at some 300 meters per se...
- by Elias Genvalo - at 2009.12.27 14:01:00
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13. [Proposal] Drone Locks - in Assembly Hall [original thread]
I'd imagine any drones have ai in them, just like today's UAV 's. To me it makes sense that they work autonomously based on the target orders given from controlling ship, so the comms link to drone is open only when issuing new orders, rest of th...
- by Elias Genvalo - at 2009.12.27 01:06:00
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14. [Prop] [UI] - Multiple/Custom "Set Default Orbit Distance" Defauts - in Assembly Hall [original thread]
For ship specific distance settings.
- by Elias Genvalo - at 2009.12.26 22:18:00
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15. Make the "undock combat warning" popup optional - in Assembly Hall [original thread]
Originally by: Miss Xerox Make ALL pop-ups optional
- by Elias Genvalo - at 2009.12.26 22:06:00
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16. [Proposal] Chat - Copying Links - in Assembly Hall [original thread]
- by Elias Genvalo - at 2009.12.26 21:52:00
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17. Paint Shop & Ship skins - in Assembly Hall [original thread]
A simple alpha layer to control colors of certain parts of the ship shouldn't cause much load because the base skin texture is still the same on all ships, doubt it would increase lag either since the extra data here is simply rgb codes. Afaik th...
- by Elias Genvalo - at 2009.12.26 21:37:00
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18. [Proposal] Nose Art - in Assembly Hall [original thread]
- by Elias Genvalo - at 2009.12.26 21:24:00
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19. [proposal] Benefits for those who play - in Assembly Hall [original thread]
With half minute of thinking I can see so many ways how to exploit such to boost your sp speed. Low end weapons with higher class ships, corp members parked in orbit of some planet firing/ew/support the other for hours to get better skill gain fo...
- by Elias Genvalo - at 2009.12.26 21:09:00
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20. [Proposal] Allow simultanious training on main account alt's. - in Assembly Hall [original thread]
Originally by: Malcanis I support the idea of the skillqueue being for the account, not for the character, to make training across alts easier, but absolutely NOT multiple alts training simultaneously. I prefer having a single char that...
- by Elias Genvalo - at 2009.12.26 20:56:00
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